FREESLOT
SPR_ALCS
sfx_FHALCS
S_ALCSIDLE

STATE S_ALCSIDLE
SpriteName = SPR_ALCS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_ALCSIDLE

FOLLOWER
Name = Abyss_Locust
Icon = ICOFALCS
Category = JoyBoy
HornSound = DSFHALCS
DefaultColor = crimson
Mode = FLOAT
Scale = 1*FRACUNIT/2
BubbleScale = 0*FRACUNIT
AtAngle = 200
Distance = 35*FRACUNIT
Height = 35*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_ALCSIDLE
